Video game security in 2025: hybrid anti-cheat architectures, behavioral analytics, and lessons for real-time cyber-physical systems

dc.contributor.authorNazarenko, Volodymyr
dc.date.accessioned2026-06-09T07:57:53Z
dc.date.issued2025-11-13
dc.description.abstractModern online video games are real-time, data-intensive distributed systems that must detect and deter adversaries who continuously evolve their tools and tactics. At stake are fairness, revenue, and player trust. This paper systematizes hybrid anti-cheat architectures that combine client integrity controls, server-side validation, behavioral analytics, and privacyaware AI. We argue that video game security is a mature “living laboratory” for real-time anomaly detection under latency constraints and that its techniques transfer to adjacent domains (e.g., digital twins and industrial simulations). We first outline the problem: memory injection, protocol and telemetry manipulation, botting/scripting, identity abuse, and targeted denial-ofservice attacks. We developed a reference threat model, a layered control framework, and a small benchmark of statistical and machine-learning detectors (Z-score, SVM, LSTM) over synthetic but realistic action-telemetry streams. Results show that LSTM-based detectors can achieve detection accuracy exceeding 90% with modest (<15 ms) per-event overhead in server pipelines. At the same time, server-side validation and rate-limiting remain indispensable for mitigating protocol abuse. The contribution is a concise engineering playbook that aligns computer engineering practice (design for correctness, resilience, and observability) with the operational realities of video game security at scale, as well as a set of implementation patterns that can be adapted to other real-time systems.
dc.identifier.citationNazarenko V. Video game security in 2025: hybrid anti-cheat architectures, behavioral analytics, and lessons for real-time cyber-physical systems // Глобальні та регіональні проблеми інформатизації в суспільстві і природокористуванні : матеріали XIІІ Міжнародної науково-практичної конференції (м. Київ, 13–14 листопада 2025 року). - К. : НУБіП України, 2025. - С. 59-61.
dc.identifier.urihttps://dglib.nubip.edu.ua/handle/123456789/15892
dc.language.isoen
dc.publisherНУБіП України
dc.subjectanti-cheat
dc.subjectserver-side validation
dc.subjectbehavioral analytics
dc.subjectanomaly detection
dc.subjectLSTM
dc.subjecttelemetry integrity
dc.subjectbot detection
dc.subjectprivacy-preserving ML
dc.subjectзахист від шахрайства
dc.subjectперевірка на стороні сервера
dc.subjectаналіз поведінки
dc.subjectвиявлення аномалій
dc.subjectцілісність телеметричних даних
dc.subjectвиявлення ботів
dc.subjectмашинне навчання зі збереженням конфіденційності
dc.titleVideo game security in 2025: hybrid anti-cheat architectures, behavioral analytics, and lessons for real-time cyber-physical systems
dc.typeConferencePaper

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