Video game security in 2025: hybrid anti-cheat architectures, behavioral analytics, and lessons for real-time cyber-physical systems
| dc.contributor.author | Nazarenko, Volodymyr | |
| dc.date.accessioned | 2026-06-09T07:57:53Z | |
| dc.date.issued | 2025-11-13 | |
| dc.description.abstract | Modern online video games are real-time, data-intensive distributed systems that must detect and deter adversaries who continuously evolve their tools and tactics. At stake are fairness, revenue, and player trust. This paper systematizes hybrid anti-cheat architectures that combine client integrity controls, server-side validation, behavioral analytics, and privacyaware AI. We argue that video game security is a mature “living laboratory” for real-time anomaly detection under latency constraints and that its techniques transfer to adjacent domains (e.g., digital twins and industrial simulations). We first outline the problem: memory injection, protocol and telemetry manipulation, botting/scripting, identity abuse, and targeted denial-ofservice attacks. We developed a reference threat model, a layered control framework, and a small benchmark of statistical and machine-learning detectors (Z-score, SVM, LSTM) over synthetic but realistic action-telemetry streams. Results show that LSTM-based detectors can achieve detection accuracy exceeding 90% with modest (<15 ms) per-event overhead in server pipelines. At the same time, server-side validation and rate-limiting remain indispensable for mitigating protocol abuse. The contribution is a concise engineering playbook that aligns computer engineering practice (design for correctness, resilience, and observability) with the operational realities of video game security at scale, as well as a set of implementation patterns that can be adapted to other real-time systems. | |
| dc.identifier.citation | Nazarenko V. Video game security in 2025: hybrid anti-cheat architectures, behavioral analytics, and lessons for real-time cyber-physical systems // Глобальні та регіональні проблеми інформатизації в суспільстві і природокористуванні : матеріали XIІІ Міжнародної науково-практичної конференції (м. Київ, 13–14 листопада 2025 року). - К. : НУБіП України, 2025. - С. 59-61. | |
| dc.identifier.uri | https://dglib.nubip.edu.ua/handle/123456789/15892 | |
| dc.language.iso | en | |
| dc.publisher | НУБіП України | |
| dc.subject | anti-cheat | |
| dc.subject | server-side validation | |
| dc.subject | behavioral analytics | |
| dc.subject | anomaly detection | |
| dc.subject | LSTM | |
| dc.subject | telemetry integrity | |
| dc.subject | bot detection | |
| dc.subject | privacy-preserving ML | |
| dc.subject | захист від шахрайства | |
| dc.subject | перевірка на стороні сервера | |
| dc.subject | аналіз поведінки | |
| dc.subject | виявлення аномалій | |
| dc.subject | цілісність телеметричних даних | |
| dc.subject | виявлення ботів | |
| dc.subject | машинне навчання зі збереженням конфіденційності | |
| dc.title | Video game security in 2025: hybrid anti-cheat architectures, behavioral analytics, and lessons for real-time cyber-physical systems | |
| dc.type | ConferencePaper |
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